Unreal Engine 4 Mastery:Create Multiplayer Games w

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001 Welcome
002 Set Up
003 Setup Visual Studio 20152017
004 Setup Visual Assist
005 Get the most out of this course
006 Bonus Troubleshooting
007 Activity Add Explosions to Template Proje
008 Introduction
009 Setup Template Project
010 Create C Class
011 Setup ActorComponents
012 Setup Collision and Overlap Event
013 Pickup Objective Actor
014 Setup Objective UI with UMG
015 Challenge Create a Black Hole
016 Introduction
017 Create Extraction Zone
018 Polish Extraction Zone
019 Setup Mission End
020 Add Extraction Feedback
021 Setup Post-mission Camera
022 Challenge Create a Launch Pad
023 Introduction
024 Create AI Guard Class
025 Setup Sight Sense
026 Setup Hearing Sense
027 Add Noise making to Projectile
028 Setup Guard Distraction
029 Add game-over trigger when spotted
030 Add 3D UI state above Guard
031 Challenge Setup AI Guard Patrol
032 Introduction
033 Prepare the Mission
034 Network the Projectile
035 Network Player View Pitch
036 Network the Objective Actor
037 Network the AI Guards
038 Network the Game State Part 1
039 Network the Game State Part 2
040 Network the Game State Part 3
041 Activity Play with a friend
042 Introduction
043 Create C Project
044 Create The Player Class
045 Add Movement Input
046 Add Mouse Look
047 Third Person Camera Part 1
048 Third Person Camera Part 2
049 Add Player Mesh
050 Add Crouch
051 Add Character Animations
052 Challenge Setup Player Jump
053 Introduction
054 Create Weapon Class
055 Import Weapon Mesh
056 Line Tracing Part 1
057 Line Tracing Part 2
058 Apply Damage to Actors
059 Create a Target Dummy
060 Add Muzzle and Impact Effects
061 Create Smoke Beam Effect
062 Add Simple Crosshair
063 Challenge Create your own Grenade Launche
064 Introduction
065 Add Aiming Down Sights
066 Create Debug Console Variables
067 Polish Weapon Code
068 Shake Camera While Firing
069 Setup Custom Surface Types
070 Add Multiple Hit Effect Types
071 Add Custom Collision Channel
072 Apply Headshot Bonus Damage
073 Setup Automatic Fire
074 Activity Design and code your own weapon
075 Introduction
076 Create Health Component
077 Handle Damage Events
078 Add Custom Event
079 Add Death Animation
080 Create Gears of War-style Health Indicato
081 Create Health Widget in UMG
082 Challenge Create an Explosive Barrel
083 Introduction
084 Play the Game in Multiplayer
085 Replicate Weapon Code Part 1
086 Replicate Weapon Code Part 2
087 Replicate Weapon Code Part 3
088 Replicate Weapon Code Part 4
089 Replicate Health Death
090 Challenge Replicate the Explosive Barrel
091 Introduction
092 Setup AI Pawn and Navigation Mesh
093 Add Move-to Logic
094 Move Pawn Using Forces
095 Add TakeDamage Support
096 Pulse Material on TakeDamage
097 Add Self-Destruct
098 Explode When Near Player
099 Setup Sound Effects Part 1
100 Setup Sound Effects Part 2
101 Setup Network Replication Part 1
102 Setup Network Replication Part 2
103 Challenge Increase AI Damage when near ot
104 Introduction
105 Create the Pickup Class
106 Create the Power-up Class
107 Activity Brainstorm Cool Power-up Ideas
108 Create Power-up SuperSpeed
109 Add Power-ups to PickupActor
110 Finish the SuperSpeed Power-up
111 Create Health Regeneration Power-up
112 Polish the Power-ups
113 Replicate Power-ups for Multiplayer Part
114 Update Power-ups with base class
115 Replicate Power-ups for Multiplayer Part
116 Activity Build Your Power-up Idea
117 Introduction
118 Create GameMode Class
119 Setup The Environment Query System
120 Spawn AI using EQS
121 Add Wave Based Spawning
122 Complete the Wave Logic
123 Create Game Over state
124 Add WaveStates
125 Replicate WaveState to all players
126 Add Score for Kills
127 Optional Use BSP-Tools for Level Blockout
128 Activity Create your own level
129 Setup Level For Gameplay
130 Respawn Dead Players
131 Introduction
132 Setup AI Class and Behavior Tree
133 Setup Movement using EQS Queries
134 Create Custom Behavior Tree Decorator
135 Finish the AI Movement
136 Add Sight Perception
137 Move To nearest player using EQS
138 Setup AI Weapon Fire
139 Add Bullet Spread to Weapon
140 Add Advanced AI to Wave Spawns
141 Setup Teams and Friendly Fire
142 Improve Target Selection
143 Bonus Polish the Tracker Bot
144 Challenge Make AI Flee to Cover when Low
145 Conclusion
146 Package Play your game
147 Your Next Steps
001 Welcome
002 Set Up
003 Setup Visual Studio 20152017
004 Setup Visual Assist
005 Get the most out of this course
006 Bonus Troubleshooting
007 Activity Add Explosions to Template Proje
008 Introduction
009 Setup Template Project
010 Create C Class
011 Setup ActorComponents
012 Setup Collision and Overlap Event
013 Pickup Objective Actor
014 Setup Objective UI with UMG
015 Challenge Create a Black Hole
016 Introduction
017 Create Extraction Zone
018 Polish Extraction Zone
019 Setup Mission End
020 Add Extraction Feedback
021 Setup Post-mission Camera
022 Challenge Create a Launch Pad
023 Introduction
024 Create AI Guard Class
025 Setup Sight Sense
026 Setup Hearing Sense
027 Add Noise making to Projectile
028 Setup Guard Distraction
029 Add game-over trigger when spotted
030 Add 3D UI state above Guard
031 Challenge Setup AI Guard Patrol
032 Introduction
033 Prepare the Mission
034 Network the Projectile
035 Network Player View Pitch
036 Network the Objective Actor
037 Network the AI Guards
038 Network the Game State Part 1
039 Network the Game State Part 2
040 Network the Game State Part 3
041 Activity Play with a friend
042 Introduction
043 Create C Project
044 Create The Player Class
045 Add Movement Input
046 Add Mouse Look
047 Third Person Camera Part 1
048 Third Person Camera Part 2
049 Add Player Mesh
050 Add Crouch
051 Add Character Animations
052 Challenge Setup Player Jump
053 Introduction
054 Create Weapon Class
055 Import Weapon Mesh
056 Line Tracing Part 1
057 Line Tracing Part 2
058 Apply Damage to Actors
059 Create a Target Dummy
060 Add Muzzle and Impact Effects
061 Create Smoke Beam Effect
062 Add Simple Crosshair
063 Challenge Create your own Grenade Launche
064 Introduction
065 Add Aiming Down Sights
066 Create Debug Console Variables
067 Polish Weapon Code
068 Shake Camera While Firing
069 Setup Custom Surface Types
070 Add Multiple Hit Effect Types
071 Add Custom Collision Channel
072 Apply Headshot Bonus Damage
073 Setup Automatic Fire
074 Activity Design and code your own weapon
075 Introduction
076 Create Health Component
077 Handle Damage Events
078 Add Custom Event
079 Add Death Animation
080 Create Gears of War-style Health Indicato
081 Create Health Widget in UMG
082 Challenge Create an Explosive Barrel
083 Introduction
084 Play the Game in Multiplayer
085 Replicate Weapon Code Part 1
086 Replicate Weapon Code Part 2
087 Replicate Weapon Code Part 3
088 Replicate Weapon Code Part 4
089 Replicate Health Death
090 Challenge Replicate the Explosive Barrel
091 Introduction
092 Setup AI Pawn and Navigation Mesh
093 Add Move-to Logic
094 Move Pawn Using Forces
095 Add TakeDamage Support
096 Pulse Material on TakeDamage
097 Add Self-Destruct
098 Explode When Near Player
099 Setup Sound Effects Part 1
100 Setup Sound Effects Part 2
101 Setup Network Replication Part 1
102 Setup Network Replication Part 2
103 Challenge Increase AI Damage when near ot
104 Introduction
105 Create the Pickup Class
106 Create the Power-up Class
107 Activity Brainstorm Cool Power-up Ideas
108 Create Power-up SuperSpeed
109 Add Power-ups to PickupActor
110 Finish the SuperSpeed Power-up
111 Create Health Regeneration Power-up
112 Polish the Power-ups
113 Replicate Power-ups for Multiplayer Part
114 Update Power-ups with base class
115 Replicate Power-ups for Multiplayer Part
116 Activity Build Your Power-up Idea
117 Introduction
118 Create GameMode Class
119 Setup The Environment Query System
120 Spawn AI using EQS
121 Add Wave Based Spawning
122 Complete the Wave Logic
123 Create Game Over state
124 Add WaveStates
125 Replicate WaveState to all players
126 Add Score for Kills
127 Optional Use BSP-Tools for Level Blockout
128 Activity Create your own level
129 Setup Level For Gameplay
130 Respawn Dead Players
131 Introduction
132 Setup AI Class and Behavior Tree
133 Setup Movement using EQS Queries
134 Create Custom Behavior Tree Decorator
135 Finish the AI Movement
136 Add Sight Perception
137 Move To nearest player using EQS
138 Setup AI Weapon Fire
139 Add Bullet Spread to Weapon
140 Add Advanced AI to Wave Spawns
141 Setup Teams and Friendly Fire
142 Improve Target Selection
143 Bonus Polish the Tracker Bot
144 Challenge Make AI Flee to Cover when Low
145 Conclusion
146 Package Play your game
147 Your Next Steps






